﻿using System;
using System.Collections.Generic; 

namespace Ether
{
    //The Players Turn State
    public enum TurnState {
        Build = 0,
        Combat = 1,
        Cleanup = 2,
    }

    public enum SelectionState {
        None = 0,
        Selected,
        Hover,
    }

    

    public enum StructureRenderMode {
        Blueprint = 0,
        Normal,
    }
}
